![]() ![]() Instead, he uses these tropes to weave an engaging tale about the balance of “chaos” and “order” and the unwitting heroes who get caught in the middle. “Impressively, Mistwalker has gone to the trouble of producing more than 150 physical models filled with incredible amounts of detail and scanned them into the game.” While the dialogue itself might not be terribly original, the characters prove to be quite likable and grew on me over time. Learning more about Leo’s past by following the interdimensional exploits of his enigmatic father kept me intrigued, while the tragic backstories Princess Cheryl and the Queendom of Vibra and the mysterious Kina added a powerful emotional hook. ![]() All the while, Sakaguchi maintains the whimsy of the older FF games through fun bickering between the characters, like the Uzra airship captain Zinikr constantly butting heads with the disrespectful-yet-genius orphan Ez. The world of Fantasian is also fleshed out through beautiful hand-drawn vignettes that offer a nice change of pace from traditional cutscenes while allowing the music of famed composer Nobuo Uematsu - Sakaguchi’s friend and longtime Final Fantasy collaborator - to really shine through. Overall, the legendary musician’s work here is outstanding and, surprisingly, even experimental, mixing the likes of rock, piano and synth with such distinct sounds as an internet dial-up connection to convey the mood of an alternate dimension robot-filled factory. While Fantasian‘s otherwise solid story and characters don’t necessarily tread new ground for RPGs, Mistwalker has done a commendable job distinguishing the game in a number of other key ways. The most apparent of these is Fantasian‘s absolutely gorgeous aesthetic, which blends well-designed HD character models with actual intricate real-world dioramas. ![]()
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